
Simple versions (like the one in this article) can be used to create an effect that sounds like it's talking. The human voice is the modulator and the sound, that is being equalized, is the carrier. In other words, it's just an equalizer that is being automatically controlled by the character of human voices. If you speak "oooo", it pretty much low-passes its source, if you speak "eee", it pretty much high-passes its source. So, here is my way of explaining vocoder: It's a unit that filters any sound the way you would do it with your mouth. And I had an idea of how that device could be working and how this could be done in software. But then, when I saw how some artists showcased their homemade talkboxes, I thought "hey, it can't be that complicated!". So whenever I heard these two words "carrier" and "modulator", I've been thinking of amplitude- or frequency-modulation, which would never make sense in order to get the sound of a vocoder. Especially because I've been doing some citizen band stuff when I was a teeny. Did this explanation ever help you? Didn't work for me. I think you have heard a bunch of times that a vocoder takes a carrier and a modulator to create vocoded sounds. So I decided to priorize the vocoder.Ī vocoder creates the famous voice effects you know from songs like ' Phil Collins - In the air tonight' or '2Pac - California love' or ' Imogen Heap - Hide and seek' or ' Daft Punk - Work it'. Nightradio directed him right that he'd need some sort of vocoder, but that there was no native module yet. But then I saw that Darkhog was asking for a way to have one's voice robotized. SunSynth Module (version 0.2, to be improved)ĭemo Patterns (Phil Collins - In the air tonight) | Circular05's Video showing the demo in actionĪctually my next metamodule was going to be an instrument, while I had the idea of building a vocoder in mind for a later opportunity. Here is a very early version of the vocoder.
